Hey everybody, welcome back to another edition of Staple Diet! This week we’ll be taking a look at my top 10 tutors in edh, what they do, why they’re good, and why you should consider running them!
Of course I kid; whilst the fetch lands are fantastic in every deck that has colours, and I highly reccomened them, we aren’t going to be counting them today! Instead, we’re going to be looking at cheap, fast, effective ways to tutor combo pieces and answers for as little mana as possible!
Worldy tutor– We’re going to be seeing a few one mana cards in this list today, and thats because paying as little as mana as possible is important! You can cast worldly tutor on turn one, to find you an early game threat that keeps your opponents on their toes! Its also highly effective in creature based combo deck, such as Kiki-Chord, where it can be used to tutor for Kiki-Jiki, Mirror Breaker or one of his many targets, to help you win the game! Whilst Worldly Tutor might put the creature on top of your library, it’s instant speed, so you can cast it at the end of your opponents turn, or even cast it, pop the creature on top, and then use something else to draw it immediately (See Sensei’s divining top).
Enlightened Tutor– Much like Worldly Tutor, Enlightened Tutor is a one mana tutor to top of library, but this time for enchantments! Also much like Worldly, this fits great in combo decks; using Kiki-Chord as an example again, Enlightened Tutor can be used to find Splinter Twin to help with the win too!
Mystical tutor– Instant one mana to top of library, there’s a theme going on here…. But all these cards are fantastic! Mystical Tutor let’s you find an instant or sorcery, which is great in so many situations! In response to your opponents spell, you can tutor a counterspell to the top of your library, tap Sensei’s Divining Top to draw the card you tutored, and then counter their spell! It can also be used to combo pieces such as Reiterate or Reset, or even to find another kind of tutor!
Gamble– Aha, a Sorcery! You thought this was all going to be the same! Gamble is an interesting card, because it tutors any card you want, directly to your hand, however you then have to discard a card at random! The risk of course is needed to balance the card, but this is still very powerful, and in certain decks (like Daretti, Scrap Savant) you might even want to discard the card!
Captain Sisay– Captain Sisay has been mentioned in a previous article of mine, but it’s impossible to not mention her here too! Captain Sisay demands answering immediately, or she gets out of hand very quickly. Use her to tutor up a Yisan, the Wanderer Bard (a good tutor in himself) and you have yourself a value engine that can very quickly lock everyone else out of the game! In addition to this, the new Planeswalker legendary rule makes Sisay even more powerful, and popular, as a commander!
Demonic tutor/Vampiric tutor– I know, there’s two cards here, but they both deserve a place on the list, so I’ve paired them together! Both of these let you tutor for any card, no conditions, no revealing! Demonic Tutor is 2 mana and a sorcery, but gets you any card you like to your hand, and Vampiric Tutor puts any card on top of your library, but is instant speed and only costs 1 mana and 2 life! Being able to tutor for any card without revealing it makes both of these extremely powerful!
Entomb– Now here’s an interesting one. Entomb is another one mana tutor, but in a very black fashion, it puts the creature you find straight into the graveyard! Buy why would I want to do that, you ask? Think about this; Turn one, you play a swamp, you cast a Chrome Mox (exiling any black card from your hand) and then you cast Entomb. At this point you can find all manner of threats, but Crazy’s favourite is Jin-Gitaxias, Core Augur. You then use your second black mana to cast Reanimate, bringing your massive creature straight to the battlefield at the cost of just a few life! If that hasn’t convinced you reanimator players, I don’t know what will!
Summoners pact– An instant speed tutor that costs no mana? Hell yeah! Granted, it can only find green creature cards, but in some combo decks that’s all you need (like Bounding Krasis for example!). Sure, you have to pay 4 mana the following turn or you lose, however, when used right, the game won’t go on that long!
Zur, the Enchanter– Ahhh Zur. This guy has an interesting history in our personal meta, but that’s a story for another time! Zur is powerful in any situation, as soon as he attacks, you can search for any enchantment of converted mana cost 3 or less. That might seem restrictive, but when you can search for cards like Necropotence, it can get out of hand very quickly. What really makes Zur a threat however, is having him as your commander. The ability to keep casting him every time he gets destroyed is extremely powerful; eventually your opponents will run out of answers, and you can use Zur to create a lock and then win through commander damage (or concession, whichever comes first!)
Tooth and Nail– This is by far the most expensive mana costed card on the list, but for 7 mana you can easily win on the spot. Paying the entwine cost, you can tutor two creature cards directly to the battlefield; Deadeye Navigator and Palinchron, Kiki-jiki, Mirror Breaker and Deciever Exarch, you get the picture. Sure it’s costly, but it’s also extremely powerful! You’ll find Tooth and Nail pop up in a lot of competitive combo decks!
So there’s my list, I hope you’ve enjoyed it, and I hope it helps with any deck building you might have going on! Bye from Yami!